Did they explain the need for rockets and lasers?
I just put in the "hold L to drag the camera about in the main view" controllerProbably close enough? However the narrow lower spread suggests the viewpoint is further east. I need to implement a WASD controller so you can walk around to adjust this.
Probably close enough? However the narrow lower spread suggests the viewpoint is further east.
0 GLOBALSTAR M030
1 25854U 99037D 21295.64934785 -.00000110 00000-0 -74704-3 0 9996
2 25854 51.9869 268.6740 0003355 148.9434 211.1581 11.55074063995932
0 GLOBALSTAR M030
1 25854U 99037D 21296.16857067 -.00000113 00000-0 -81562-3 0 9994
2 25854 51.9869 267.3885 0003344 149.5884 210.5127 11.55073930995999
0 GLOBALSTAR M030
1 25854U 99037D 21296.34164489 -.00000114 00000-0 -83436-3 0 9996
2 25854 51.9869 266.9600 0003339 149.8343 210.2667 11.55073902996127
@Mick West I'll get the TLE for the day before , ie 21294 = 21 Oct 2021 and attach it here in a moment.
so for the CSS it's currently using October 23, 2021 20:46:18 UTCExternal Quote:
Sure, here's the information in a simple table format:
TLE Set Number Date and Time (UTC) 1 October 22, 2021 21:48:25 UTC 2 October 22, 2021 23:11:43 UTC 3 October 23, 2021 03:26:08 UTC 4 October 23, 2021 07:15:25 UTC 5 October 23, 2021 11:58:24 UTC 6 October 23, 2021 17:46:22 UTC 7 October 23, 2021 19:21:52 UTC 8 October 23, 2021 20:46:18 UTC
This star:If you download them and flick back and forth between the two images using the built-in Microsoft Photos app the cloud movement becomes apparent.
After reviewing the replay of the data in sitrec and the videos I now agree that the reason the object disappears is because it goes behind the cloud, however I'd say that the reason it isnt seen to reappear out of the other side of the cloud is because the CSS enters the Earth's shadow whilst behind the cloud. It is another coincidence that would be hard to identify at the time, but is only apparent after detailed post-hoc analysis.
That's why I jumped on that sentence right at the start. So often, the thing that is so bluntly denied is what is eventually seen to be the reality. I detect and react to those unfounded denials. It's a trivial corollary to Hitchin's Razor, as the thing that is dismissed without evidence can remain under discussion without the need for further evidence. As a flipside to Hitchin's Razor, perhaps I should dub that "FatPhil's Fake Beard".Just eyeballing the video and sitrec recreation side by side it looks to me like the object in the video pretty much matches the movement speed in sitrec.
But then I remembered this...
Travis Taylor: It's moving waaaayyyyyy too fast to be a satellite.
Silly me for not deferring to the expert with two PhDs and three Masters degrees.
I think I've tracked down why this is. The library I use for satellite positions uses the ECEF coordinate system (Earth Centered, Earth Fixed, where the origin is the center of the Earth), which is fine. However it's calculating an accurate trajectory of the satellite around an oblate spheroid, which is also fine.It's certainly going in the right direction, but the position seems a bit off, as it's right next to Deneb, but in the videos is few more degrees to the right.
let ecef = V3(ecefK.x * 1000, ecefK.y * 1000, ecefK.z * 1000);
// adjust ecef to account for wgs84 ellipsoid
// rendering uses a sphere, so we need to adjust the position to account for the ellipsoid
// so the viewpoint is correct
// simple approximation
// ecef.z = ecef.z / (1-wgs84.FLATTENING)
// const a = 6378137.0; // semi-major axis (equatorial radius)
// const b = 6356752.314245; // semi-minor axis (polar radius)
//
// const scale_factor = b / a;
// ecef.z = ecef.z / scale_factor;
// // more complex
// // convert ellipsoidal to spherical ECEF
// function ecefToLLA(x, y, z) {
// const a = 6378137.0; // semi-major axis
// const e = 0.081819190842622; // first eccentricity
//
// const b = Math.sqrt(a * a * (1 - e * e));
// const ep = Math.sqrt((a * a - b * b) / (b * b));
// const p = Math.sqrt(x * x + y * y);
// const th = Math.atan2(a * z, b * p);
// const lon = Math.atan2(y, x);
// const lat = Math.atan2((z + ep * ep * b * Math.sin(th) * Math.sin(th) * Math.sin(th)), (p - e * e * a * Math.cos(th) * Math.cos(th) * Math.cos(th)));
// const N = a / Math.sqrt(1 - e * e * Math.sin(lat) * Math.sin(lat));
// const alt = p / Math.cos(lat) - N;
//
// return { lat: lat, lon: lon, alt: alt };
// }
// optimized version with precalculated values
const a = 6378137.0; // semi-major axis (equatorial radius)
const e = 0.081819190842622; // first eccentricity
const e2 = 0.00669437999014; // e squared
const b = 6356752.314245; // semi-minor axis
const ep2 = 0.00673949674227; // ep squared
function ecefToLLA(x, y, z) {
const p = Math.sqrt(x * x + y * y);
const th = Math.atan2(a * z, b * p);
const lon = Math.atan2(y, x);
const sinTh = Math.sin(th);
const cosTh = Math.cos(th);
const lat = Math.atan2(z + ep2 * b * sinTh * sinTh * sinTh, p - e2 * a * cosTh * cosTh * cosTh);
const sinLat = Math.sin(lat);
const N = a / Math.sqrt(1 - e2 * sinLat * sinLat);
const alt = p / Math.cos(lat) - N;
return { lat: lat, lon: lon, alt: alt };
}
function llaToSphericalECEF(lat, lon, alt) {
const R = 6378137.0; // Mean radius of the Earth (WGS84 Sphere)
const X = (R + alt) * Math.cos(lat) * Math.cos(lon);
const Y = (R + alt) * Math.cos(lat) * Math.sin(lon);
const Z = (R + alt) * Math.sin(lat);
return { x: X, y: Y, z: Z };
}
const llaPos = ecefToLLA(ecef.x, ecef.y, ecef.z);
const sphericalECEF = llaToSphericalECEF(llaPos.lat, llaPos.lon, llaPos.alt);
While this fixes the issue, it does it by pushing the satellites higher at the poles, so it's not physically accurate. However neither is any of the code that assumes a sphere. It's only a minor issue for things >100km away, like satellites, and maybe very distant mountains.So the fix for this was to take the satellite coordinates in ECEF and convert them to LLA (latitude, longitude, altitude) assuming an ellipsoid and then convert them back assuming a sphere.
While this fixes the issue, it does it by pushing the satellites higher at the poles, so it's not physically accurate. However neither is any of the code that assumes a sphere. It's only a minor issue for things >100km away, like satellites, and maybe very distant mountains.
wouldn't it have been easier to move the observer, aka adjust the radius of the sphere to the geoid at the current location?So the fix for this was to take the satellite coordinates in ECEF and convert them to LLA (latitude, longitude, altitude) assuming an ellipsoid and then convert them back assuming a sphere.
If I did something like that then everything else (except stars) would be wrong, so I'd have to separate rendering and then combine them. And it's not exactly the same thing, as moving the observer does not changed the positions of satellites relative to each other - or other things like planes.wouldn't it have been easier to move the observer, aka adjust the radius of the sphere to the geoid at the current location?
Thread discussing gaps in lasers is CLICK HERE.It appears we have more spooky satellites and space lasers on the menu in next week's episode.
somehow that post did not get moved when the others didThread discussing gaps in lasers is CLICK HERE.
a triskel.What is that symbol on the lady's elbow ?
you got a link to the video to back up this claim?And why is she seemingly eager to display it at the Skinwalker series 3 meeting with Brandon Fugal....
What is that symbol on the lady's elbow ?
https://www.theirishroadtrip.com/triskelion-meaning/External Quote:The Triskelion meaning receives a lot of debate online. Some say that it symbolises strength and progress and the ability to move forward (see why below) while others say it represents the physical realm, the spirit world and the celestial world of the sun, moon, stars and planets.
Some of us know it best from the Star Trek: The Original Series episode "The Gamesters of Triskelion," where Kirk and companions are forced to fight in gladiatorial games for the entertainment of disembodied alien intelligences:https://www.theirishroadtrip.com/triskelion-meaning/External Quote:The Triskelion meaning receives a lot of debate online. Some say that it symbolises strength and progress and the ability to move forward (see why below) while others say it represents the physical realm, the spirit world and the celestial world of the sun, moon, stars and planets.
Given the context, the latter symbolism sounds more likely.
you got a link to the video to back up this claim?