Mick West, I find the curve calculator very useful when arguing with flat earthers, thank you.
If I may ask for improvements, it would be to
* Use consistent terms. x/Hidden/Obscured seems to mean the same thing
* Augment the diagram at the bottom so that in includes lines showing what is meant by "drop"
This. I was just going to say the same.
The 'a', 'b', 'd', 'x' never come back in the summary at the top.
The user has to guess what 'obscured' is.
if 'hidden' is obscured, then what is 'drop'.
These things are not clear.
Also, display the math used. Don't just show the answer, show how you got to that answer. (EDIT: ah, 'advanced' shows them, title is not clear)
Also, and I know I am pushing it now, perhaps, it would be super cool if you could show the answer... in the diagram. Some people are really visual. They barely read numbers. Showing the actual angles and sizes could help. A lot. For visually understanding what is going on. 'Just' draw the answer out, zoom in on the relevant part.
Scale misconceptions are one of the things that keep flat earth going. (Keep the old diagram too, for when the data makes a very very thin triangle, people can still see which parameters are where.) To make things more visible when needed you could have some 'stretch/shrink horizontal/vertical 10times' buttons. Add current magnification on the axis in the diagram. It is worth the effort. Many people use this calculator, and the impact would be much larger if the answers where given in a visual observable way.
Make the length of the curved line between observer and object known.
Allow for other combinations of data input: for example, if 2m is obscured, with eyes at 1.4 meter, give all the other numbers. Or: Of the bulge is 20cm, and eyes are at 3m, give all the other numbers. Etc.
Only doing 'distance' and 'eye' as input is
a bit very restrictive.
Distance is almost never the thing you actually have available to put in: people put in the curved line between the two points as 'distance' mostly now I guess. If I walk 2 km besides a canal, I am not walking distance (d) I am walking the curved line...
Make distance between top of both objects known. This way people can check things like bridges and fences being longer at the top then at the bottom.
One thing that really bugs me at the moment is tiny distances. The granularity of the numbers is just a bit too large, IMHO. Take for instance (metric) distance 1.6km, eye height 0.1m, obscured: 0.02 meter (aka 2 cm). Plus or minus 1 cm. But I need 0.020 meter, plus or minus 1 mm for the calculations of my experiment:
The smallest scale visible curvature. To do this take a small brightly colored object (like a matchbox), and measure its side as exact as possible. Say it is 2.00 cm, plus or minus half a millimeter.
Calculate how much water would be needed to hide the object behind the curvature of the earth. (eyes at 10 cm up, +/-0.5cm would be closest to the ground that is practically): About 1.6km.
Find any odd shaped lake where the water does not move (or at least not much). Or canal.
On google maps, find two pieces of beach on the lake that are 1.6km away.
This lake for example would do just fine https://www.google.nl/maps/dir/51.7...m0!1m3!2m2!1d5.8232206!2d51.7460769!3e2?hl=nl
Put matchbox on the waterline. Go the other side. Put eyes at 10 cm. Matchbox gone. Stand up. Matchbox appears. Use goggles or telescope or naked eye: same thing.
So to be on the sure side I can round everything up roughly to the safe side. But I want to know the smallest possible scale, pretty exact. Lakes with 1.6 km are far more common then lakes with 2.6 km open water. The smaller the lake, the easier^2 it is to repeat this experiment.
(Would mirages superior be able to mess with things significantly on that scale? Perhaps?!)