Tranche 4 has just been released
https://www.war.gov/UFO/
https://www.dvidshub.net/search/?q=uap&view=grid&sort=publishdate
https://www.war.gov/UFO/
https://www.dvidshub.net/search/?q=uap&view=grid&sort=publishdate
PR020 was released in tranche 1:PR024 and PR030 are in this release, they are filling gaps we had in the numbering from previous releases. PR020 and PR025 are still missing, they might come out one day.
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I missed this because I was only looking at videos, but that's a pdf containing one frame, I don't consider this as "released".PR020 was released in tranche 1:
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The familar 6 pointed camera artefact is there again...
DOW-UAP-PR104, Unresolved UAP Report, Yellow Sea, 2025 https://www.dvidshub.net/video/1014101/dow-uap-pr104-unresolved-uap-report-yellow-sea-2025External Quote:
Video Description:
00:01-00:15: The sensor pans to track an area of contrast resembling a six-pointed star, keeping it generally centered within the center of the screen.
The description states that the report consisted of the image in its present state. I don't think there is more to it than what's been released.I missed this because I was only looking at videos, but that's a pdf containing one frame, I don't consider this as "released".
I have never seen any evidence in space or on Earth of spacecraft or phenomena not explained by our routine space operations in the shuttle or Space Station programs. My crewmates and I have not seen any evidence for UFOs or spacecraft of "alien" origin or behavior. - Tom Jones
It all is insanely laughable. How can I "have an open mind" when we are fed with complete and utter nonsense videos? Ah, I suppose "the good ones are still being hidden from us!" Sigh (^3)Starting to wonder what doesn't look anamolous in infrared.
That's a good point.Starting to wonder what doesn't look anamolous in infrared.
They will claim this the next 79 years, it's a never ending story...Ah, I suppose "the good ones are still being hidden from us!" Sigh (^3)
Looks like your struts are at 0, 120, -120, and the angles aren't quite a perfect match - can you do one at 0, 130, -130, say? That's closer to the actual mechanics of some of the pods I've seen photos of. But you're right, these are classic diffraction artefacts.Built a quick optical sim too - point source through a 3-strut aperture, standard diffraction PSF, saturation/blooming added for the black-hot look. Spits out six spikes in three collinear pairs within half a degree of the real angles. Not just "looks like diffraction," a 3-parameter model actually reproduces it.
Useful work, some members also did some simulation in the chandelier caseFollowing up on the PR104 mention earlier in this thread - agreed with the diffraction spike call, and since AARO's own label on it is "Unresolved" figured it was worth actually running the numbers instead of just eyeballing it.Pulled the actual file from DVIDS (two independent copies - official high-res master plus a separate remux of the public HLS stream, both hash the same structurally) and ran the same kind of frame analysis I did on the Roswell tape a while back.
Some of what came out of it:
Averaged 16 frame crops centered on the core and the six spikes come out sharper, not blurrier - only makes sense if they're locked to the screen rather than the object. Did a more granular version too, tracking rotation across 63 frames at 4fps, and the pattern doesn't drift at all over the full clip (0.55° average, no progressive trend). A camera panning and drifting for 15 seconds would show some rotation in anything actually attached to the object it's filming. Not seeing that here.
View attachment 92050
Also ran the same pipeline against PR46 from the first release (the "football-shaped body" one) as a control, since it's got literally the same HUD design - same corner brackets, same north indicator position, same censorship layout, so almost certainly same sensor family. PR46's object moves WITH the frame between shots and has no long radial spikes. Same system, different behavior depending on whether it's looking at an extended object or an unresolved point source. That's exactly the discriminator you'd expect if this is diffraction.
Built a quick optical sim too - point source through a 3-strut aperture, standard diffraction PSF, saturation/blooming added for the black-hot look. Spits out six spikes in three collinear pairs within half a degree of the real angles. Not just "looks like diffraction," a 3-parameter model actually reproduces it.
View attachment 92051
One genuinely odd thing I couldn't resolve: the official description says "18 seconds of footage" but the published file is 15.67s on both copies. Checked five other PURSUE videos across two releases and they all match their stated duration exactly - this one's the only outlier. No way to tell from public material if that's a redaction or just a drafting error on the DVIDS page.
Full writeup with all the numbers/methodology: https://www.theexclusionzone.com/yellow-sea-star-pr104-forensic-analysis-six-pointed-uap/
Happy to share the frame stacks or the sim script if anyone wants to poke at it.
Can you explain this to a simple mind like mine?Went and actually measured it instead of eyeballing - ran a 16-frame stack of the high-res master with a 0.125°/bin angular profile and parabolic peak interpolation. Real spike-line angles come out at 29.5 / 94.0 / 148.9°.
Checked total angular error against a few models: symmetric 3-strut (0/±120) comes out at 5.7°, our original 0/±125 was actually worse at 13.4°, and your proposed 0/±130 is worse still at 23.4°. So if anything the data pulls toward ~0/±120, not ±130 - and it turns out our own initial sim was off too (I'd misremembered it as 0/±120 when it was actually run at 0/±125, my mistake). Updated the sim and the writeup to match.
With about +1° of global rotation allowed, the symmetric model lands within ±1-3° of the measured stack, which is inside the noise floor (per-frame angle estimates jump around by ~5° from sea clutter, the stacked average is the number to trust).
One thing worth flagging: the measured spike SEPARATIONS aren't quite even either (64.5/54.9/60.6°) - hints at maybe ±5° asymmetry but it's right at the edge of what's measurable from this compressed public file. Would need the uncompressed sensor original to actually resolve that, which isn't out there.
Script's the same one from before if anyone wants to rerun it.
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Yeah, thanks, I figured it was a camera artifact because it's basically identical to the Chandelier Video, but I gotSure, plain version: the "six-pointed star" isn't the shape of anything flying. It's made inside the camera itself.
When a camera looks at a really intense point of light (or heat, for an IR sensor), the light bends slightly around anything sitting in the optical path, like the thin supports holding the lens elements in place. That bending smears the point into thin rays. Same reason stars in James Webb telescope photos have those spikes, the spikes belong to the telescope, not the star.
What we did was measure the angles of the six rays really precisely across the whole clip. Three things came out of it: the rays sit about 60° apart from each other, which is what you'd get from three support struts spaced evenly around the lens. The star never rotates relative to the screen for the full 15 seconds even though the camera's panning the whole time, a real object would basically have to stay magically aligned with someone else's camera to pull that off, while a lens artifact just does it automatically. And a simple simulation of "bright point plus lens with three struts" reproduces the star almost exactly.
So what we're saying: the video shows an intense heat source, could be a flare, an engine, something hot and far away, no idea really. And the dramatic star shape is basically the sensor's own optics doing what optics do. What the actual heat source was is still unknown since the telemetry's redacted, so "unresolved" is a fair label. The six-pointed star part just has a pretty boring, well-understood explanation.
I'm sorry, but if you think those pairs of lines are parallel, you need better glasses.