investigating911
Member
Okay, from the discussion about video game simulators and rendering software, it appears that only finite element analysis software is fully suitable for simulating physics as they would occur in the real world, while any other physics simulator games (Teardown, Destructive Physics, Detonate) aren't at all suitable and Blender isn't fully suitable."Rendering software" has the purpose of producing graphics that look good.
Both the paper I cited (plane vs. power plant) and the paper Keith Beachy cited use finite element analysis software that has the purpose of allowing professional engineers to reliably evaluate the strength of real structures.
Blender is a toy when it comes to physics.
If Blender is a toy when it comes to physics and not fully reliable, why then do modelers like Kostack Studio use Blender for simulating the WTC collapses?
WTC 7 Collapse initiation modeled with Blender
Source: https://www.youtube.com/watch?v=VAkTbyENZ5s&list=UUozprHAh-CPdkla4E4MtOIA
WTC north tower collapse initiation scenarios under various length stiffness, bending stiffness, breaking limit, and damping settings (low, medium, high; see test settings for all seven tests at 2:35)
Source: https://www.youtube.com/watch?v=4_J7ak_IZXk
Source: https://www.youtube.com/watch?v=VAkTbyENZ5s&list=UUozprHAh-CPdkla4E4MtOIA
WTC north tower collapse initiation scenarios under various length stiffness, bending stiffness, breaking limit, and damping settings (low, medium, high; see test settings for all seven tests at 2:35)
Source: https://www.youtube.com/watch?v=4_J7ak_IZXk