Feature Request Double clicking a slider should return the slider to the default value

Can you point to an app that does this? Where does the double-clicking usually work? On the text, slider, number? All? Some?
It was a new one for me too. Some googling only finds references to Lightroom.

I hope it's not on the slider, as that would have negative accessibility consequences (correction of loss from a mistake is harder than making that mistake).
I also hope it's not on the label, as that's traditionally been a way of selecting text in an app.
I also hope it's not on the number, as that's traditionally been a way of focussing on the field so that keyboard input can be used.

So, from a usability viewpoint, I can't say I like the sound of the feature at all.
Or, in the words of some rando on the internet who appeared in my google search results talking about some unknown app: "Double click on the slider feels wrong." (https://forum.renoise.com/t/reset-slider-to-default-value/18261 )

If you can bring focus to the field, what's the behaviour of pressing the delete key presently? That might be seen as a sensible way of reverting any user changes to that field.
 
Looks like its just a Lightroom thing and I was imagining it was more common for some reason
Can you point to an app that does this? Where does the double-clicking usually work? On the text, slider, number? All? Some?

Adobe Lightroom (02:29 - 02:50):


Source: https://www.youtube.com/watch?v=eWMoeid0ObI&t=149s


Other software with this feature:

Capture One, Darktable, Affinity Photo, PhotoLab, Adobe Premiere Pro, DaVinci Resolve, Unreal Engine, Movavi Video Editor...

Camera Raw:


Source: https://www.youtube.com/watch?t=9&v=RdFIcChz0DU


Alternatively, Blender uses a different way:


Source: https://www.youtube.com/watch?v=HL8dG41NeLM
 
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Unreal does not have that for double click. I wasn't aware of it acting that way, so I fired up both UE4 and UE5, to see if it was just something I'd missed and neither has that behaviour.
 
Unreal does not have that for double click. I wasn't aware of it acting that way, so I fired up both UE4 and UE5, to see if it was just something I'd missed and neither has that behaviour.
The confusion is that the behaviour can be easily added to a game interface slider developed in the environment, but it's not a feature of the UMG UI itself. I have removed it from the list.
 
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