I think it works pretty well in that large scale terrain case. Next step is to get it to work for smaller scale, like this:
https://www.metabunk.org/sitrec/?custom=1/Romanian%20Window%20Reflection/20260809_132031.js
That looks like it's...
Source: https://www.youtube.com/watch?v=lc47jlrg9tQ
This is something I'd been intending to do for a while, and the PR043 case was a great motivator. We had the rough location, but to get an accurate recreation, a more exact camera position...
Yeah sorry, I had to add some new code, and I was in dev when I shared that.
The new code is a very accurate view-fitting algorithm that calculates the actual camera position and FOV.
VFOV is a hair under 33°, HFOV is 55°
Significantly...
Together with my brilliant postdoc and council member, Dr. Devesh Nandal, we realized that unknown UAP parameters can be tightly constrained through a known background terrain, which can be used as a coordinate system to infer the motions of the...
Having said that, even from town it would still be pretty neat. I think persuading two kids to take an extra 5-mile return hike around desolate coastline just for a slightly cooler photo op might be a tough sell!
So thanks @Mick West - this...
I've made a few improvements, which I think greatly improve the reliability for messy videos.
You still need to ensure the segment has no zooms, and about 100 frames (or less) is generally enough.
Let me know if you find any video where you...
What struck me was the different ways people described the same thing -- one called their sighting a "Bright barrel-shaped object flying low and fast" and another labeled it a "Cigar-shaped glowing object moved smoothly and fast." And you had...
I obviously didn't have the right settings. So, moving the camera to my intended location it looks like totality will be well above the distant headland:
If I hiked round the bay then the crescent sun would just be kissing the cliffs as it...
I've improved this so it now works in your second case.
However, it's not perfect. It failed because there was a bit a sudden camera motion, which blurred the stars for a few frames
This one is small enough that the new code can handle it...