Hi all. I'm new here, first post, and this is not my normal topic of interest, so go easy on me! I'm also not an expert on any of this but thought I'd share a little project I've been working on whilst I've been bored waiting for the Kostack Studio's new simulations and during Covid isolation.
My model has been built using Besiege which runs on the Unity Engine. I've tried to replicate the building as best I can, but obviously there are a lot of limitations with the engine itself and my model which I am aware as follows:
- Heat/Fire. there is no simulated heat or fire and as a result no weakening of any blocks/structure.
- Deformation. All of the blocks are 'solid'. They do not bend, deform or snap. This means there is no compressive or tensile damage being simulated.
- Connections. There are no connections between blocks, meaning the structure is held up only by gravity so has no strength other than the weight of blocks and friction.
- Design. The design itself is basic due to the limitations of the software and the points above. I can only get to 96 floors before my CPU melts.
As such it is very very rudimentary, but despite all this the results look plausible.
Below are some pictures of the buildings. It's made with over 22,000 objects. I've colour coded different parts of the building. The white blocks are to represent the outer columns, the black are the floor/trusses, and the yellow represents the inner core columns.
And a collapse video:
My model has been built using Besiege which runs on the Unity Engine. I've tried to replicate the building as best I can, but obviously there are a lot of limitations with the engine itself and my model which I am aware as follows:
- Heat/Fire. there is no simulated heat or fire and as a result no weakening of any blocks/structure.
- Deformation. All of the blocks are 'solid'. They do not bend, deform or snap. This means there is no compressive or tensile damage being simulated.
- Connections. There are no connections between blocks, meaning the structure is held up only by gravity so has no strength other than the weight of blocks and friction.
- Design. The design itself is basic due to the limitations of the software and the points above. I can only get to 96 floors before my CPU melts.
As such it is very very rudimentary, but despite all this the results look plausible.
Below are some pictures of the buildings. It's made with over 22,000 objects. I've colour coded different parts of the building. The white blocks are to represent the outer columns, the black are the floor/trusses, and the yellow represents the inner core columns.
And a collapse video: