I think the major problem with the `rotating glare caused by rotating window' hypothesis lies in the ATFLIR optics.
The ATFLIR optics is basically an extreme telephoto lens, constructed with mirrors instead of lenses. The first mirror (12 in the picture) is the entrance area of the lens:
(picture was taken from one of the Raytheon patents)
The
angle,
not the location, of incoming light rays determines at which pixel these rays end up.
In other words: Every pixel is created by the sum of all light rays falling onto the whole entrance mirror area at exactly the angle associated with this pixel.
The range of incoming light ray angles that ultimately land in the image is extremely small because of the small field of view and long viewing distance of the ATFLIR:
Smudges or damage on the wind screen will have two effects on the incoming rays:
1. They block them.
2. They scatter them.
Rays that are blocked are not a big problem. As long as enough rays reach the image area to reconstruct the pixels, the image can still be constructed perfectly:
Scattered rays can become visible, but they will affect all pixels in the image area since they will be scattered all over the angular FOV of the ATFLIR (which is in the order of one degree). Since the angle of incoming rays determines at which pixel they end up, scattering will cause a fog-like glare over the whole image:
This is the fog-like glare that you see rotating with the object.
It is only logical to see it rotating with the object, because the image-wide scattering pattern of the object's incoming rays, caused by dust, insects, etc on the wind screen, will change a little bit when the object rotates.
You can see a demonstration of similar effects with an optical lens in the video below. Note that the telephoto lens setting in this video best represent what happens in the ATFLIR:
According to a comment from Dave Falch, which can be found at
one of his Youtube videos, the FLIR optics acts in the same way: