1. Mick West

    Mick West Administrator Staff Member

    Source: https://www.youtube.com/watch?v=Yk9C4XkCMD8

    Brian Dunning is a prolific skeptical podcaster with his award-winning show “Skeptoid” coming up on its 700th episode. He’s also a writer, with his most recent book Conspiracies Declassified: The Skeptoid Guide to the Truth Behind the Theories, explaining the facts behind 50 different conspiracy theories. He’s also a documentary producer, currently working on Science Friction, a documentary about scientists who get misrepresented by the media. We discuss all these topics and more.

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  2. Willie

    Willie Member

    Big bigfoot. That's funny.
  3. Really enjoyed the, too short, discussion about Deepfakes, deep neural networks and AI faked videos and the potentially unwinnable arms race. Great stuff.

    This reminded me of something sort of related.

    I’m certainly aware of Mick's game dev history and as a long-ago game artist myself, I was always asked “when are we going to see photoreal games that are indistinguishable from reality?”.

    Years ago, many of my coworkers always seemed to more or less agree “10-15 years”, while I always thought we’re, at least, several decades away.

    That time has since long since passed.

    There are some stunningly beautiful games out there right now, but 10-15 years from now they are indistinguishable from photographic reality? I’m still skeptical ;)
  4. Mick West

    Mick West Administrator Staff Member

    I think there's real-time face rendering that's getting pretty close. I think we already have stuff that's indistinguishable at moderate resolution.

    Source: https://www.youtube.com/watch?v=-xL5ogM4bOo
  5. Getting close, for sure.

    I was going to say I probably should’ve said indistinguishable real-time 3D because those clips are pre-rendered, but after poking around a bit I was reminded the last two clips, “Siren” and Andy Serkis, are real-time using Unreal Engine. Pretty nice.

    I think all those clips are all still firmly in the Uncanny Valley, though.

    But, when we do get to photoreal, real-time 3D video, it’s going to make Deepfakes look like child’s play.

    Last edited: Nov 6, 2019
  6. Astro

    Astro Active Member

    Maybe. Or maybe the two techniques will start to overlap more (think, deep learning algorithms that generate photorealistic 3D models and textures for rendering by conventional methods). I think "deep fake" or at least "deep learning" technology will continue to be a game changer for some time to come. The reason I say this is because of how relatively automated the process can be and how a single individual can produce amazing quality altered videos.

    It makes it possible for one person to do it relatively quickly, instead of a team of artists, or one person working for a long time. Of course this isn't about applying it to games, but for making videos I think deep learning algorithms are here to stay.
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  7. Agent K

    Agent K Active Member

    I think the arms race is built into deepfakes. That's how generative adversarial networks work, by pitting the generative network against the discriminative network, and training them together to generate and discriminate fakes.
    That said...
    Semantic Forensics complements the Media Forensics (MediFor) program.
    Last edited: Nov 8, 2019
  8. Yeah, you’re probably right. In hindsight, “it’s” going to have to be a combination of human artistry and machine learning.

    Deepfakes lack of creativity and human’s lack of unrelenting, timeless perseverance seems to be a peanut butter and jelly situation.

    Your post reminds me that I should probably start messing around with creating my own deepfakes before I speak with any command.

    I did some hasty searches the other day for the most popular methods/software but wasn’t able to settle on anything in particular.

    Anyone have any recommendations?
  9. Astro

    Astro Active Member

    This is what I've played around with:
    My results with it are very amateurish, but for my purposes I wasn't going for realism and the source material was low quality and limited. I'm also not a graphic artist, my video editing experience is limited to astrophotography/videography, so just being able to automatically throw someone's "face" on another character's face was something I could not have done without this toolset.
  10. Silent and Hushed

    Silent and Hushed New Member

    Nice show, I'm going to watch more.